GenGame Ltd

clock • 1 min read

GenGame uses games to encourage people to use less electricity at times of value.

The value comes from selling this aggregated capacity to reduce demand to energy companies, who use it as an alternative to building power stations that run at peak times or when the wind stops blowing. This is called domestic demand response and has had limited commercial success, since the value (roughly $30-$50 per year per household in USA, lower in UK) is too low to engage with consumers and sustain behaviour change.

We turn this problem around by creating something consumers want to play rather than need to be paid to do. We focus on UI/UX and gameplay and tell players about points and prizes rather than kilowatt hours and 'network capacity'. We leverage smart home devices such as plugs, thermostats and washing machines to automate reductions and reward players for doing so with virtual and real rewards.

More on Investment

'Little progress': LSE study warns top banks are continuing to back new fossil fuel projects

'Little progress': LSE study warns top banks are continuing to back new fossil fuel projects

Analysis reveals no bank has fully committed to ending financing for all new oil and gas fields or coal projects

James Murray
clock 22 October 2025 • 3 min read
National Wealth Fund announces over £100m financing for flagship wind and heat network projects

National Wealth Fund announces over £100m financing for flagship wind and heat network projects

Government investment vehicle confirms fresh funding for major wind projects in Orkney and Norfolk, as well as support for Hull's new heat network

Stuart Stone
clock 21 October 2025 • 6 min read
Microsoft and UNDO to more than double scope of CO2 removals partnership

Microsoft and UNDO to more than double scope of CO2 removals partnership

Enhanced rock weathering firm and US software giant ink third commercial agreement, taking total carbon removals commitment to nearly 49,000 tonnes

Stuart Stone
clock 21 October 2025 • 2 min read