GenGame Ltd

clock • 1 min read

GenGame uses games to encourage people to use less electricity at times of value.

The value comes from selling this aggregated capacity to reduce demand to energy companies, who use it as an alternative to building power stations that run at peak times or when the wind stops blowing. This is called domestic demand response and has had limited commercial success, since the value (roughly $30-$50 per year per household in USA, lower in UK) is too low to engage with consumers and sustain behaviour change.

We turn this problem around by creating something consumers want to play rather than need to be paid to do. We focus on UI/UX and gameplay and tell players about points and prizes rather than kilowatt hours and 'network capacity'. We leverage smart home devices such as plugs, thermostats and washing machines to automate reductions and reward players for doing so with virtual and real rewards.

More on Investment

Smart Pension invests £330m into Octopus Energy renewables funds

Smart Pension invests £330m into Octopus Energy renewables funds

Investment from the pension scheme aimed at financing green energy projects, including ground source heat pumps in South Wales

Martin Richmond
clock 29 July 2025 • 3 min read
Aquila European Renewables board 'disappointed' after preferred bidder changes offer

Aquila European Renewables board 'disappointed' after preferred bidder changes offer

Clean energy investor pauses share selling process after preferred bidder reduces number of assets it had planned to acquire

Sorin Dojan, Investment Week
clock 29 July 2025 • 1 min read
NatWest targets £200bn in climate and transition financing by 2030

NatWest targets £200bn in climate and transition financing by 2030

British banking giant unveils fresh five-year goal after already surpassing its previous £100bn target for the end of 2025

Michael Holder
clock 28 July 2025 • 2 min read